Fans became increasingly worried that the merger between Blizzard and Activision was beginning to affect Blizzard's business model negatively. In an effort to clear up a few misconceptions, here are some facts that may have slipped by you.
The single player campaign in "Starcraft II" will feature between 26-30 missions per volume. The campaign mode in the original "Starcraft" features 30 missions in total.
When playing online all three races and their attributes will be accessible. There won't be any locked content online.
The second and third installments of the series are essentially expansion packs, updating the multiplayer aspect as well as adding a new campaign. Large Battle.net updates might also be included.
There is not and will never be a subscription fee for "Starcraft II".

"The fact of the matter is, it's absolutely, positively untrue about us trying to stretch it out and milk it. People think that it was a monetary driven decision. I can absolutely, positively tell you, with 100 per cent certainty, that that was not part of the conversation. I guarantee it. I give my word. There was never, ever a conversation where we said, 'let's do this because we're going to make more money'. I guarantee it. As a matter of fact the sole reason we did it was because we thought it was going to be a better experience. Anybody that says otherwise is not correct. It is absolutely not what we did it for," said Blizzard COO Paul Sams.
Also mentioned was Blizzard Entertainment's desire to monetize Battle.net, which many mistook for a plan to charge a monthly fee. Blizzard later clarified the statement, to monetize the service meant things like improved advertising aspects, fees for non-essential elements like server and name changes, possibly even download-able content similar to Steam, who knows.

"With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraft is a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra,” said Blizzard VP Rob Pardo.
Changes to game play has sections of the fan base on edge too. Worries that Blizzard may be editing the core game play elements to accommodate for the beginners is yet another concern. Video footage of game play has the game looking slow and sluggish in comparison to the original, while new features like auto-mining has players worried Blizzard is leaning too far towards the beginner element, at the expense of competitive aspects.
"The general fan base is excited. Although most of the competitive players (myself included) are concerned the game won't be as competitive because of features like auto-mining and multiple building selection. Right now the game looks far from an eSport," said Nick "Tasteless" Plott.
Blizzard have built a reputation on doing right by their fans, but I can't remember ever having seen consumer confidence in Blizzard this shaken. Worries that perhaps "Starcraft II" will be too sluggish or simple or that Battle.net will become a subscription service are all relevant concerns to be put to Blizzard, but are they still listening?
[Topic A] The "Starcraft" franchise has gone through some significant changes over the past year or so, some fans are confident Blizzard will deliver a highly polished and satisfying game play experience, some aren't as optimistic. What are your expectations for "Starcraft II"?
[Topic B] The recent merger between Blizzard and Activision has observers concerned that perhaps Activision's overly profit-driven business model has affected Blizzard's methods, releasing "Starcraft II" in three parts being one of those questionable methods. How do you think, if at all, Activision has influenced Blizzard?
[Topic C] Battle.net, despite being the original stomping grounds for online competitive play, has become increasingly more irrelevant over the years. Battle.net 2.0 is a great opportunity for Blizzard to build a new platform that will stand the test of time, like Steam. Do you expect Blizzard will capitalize on the opportunity they have with Battle.net 2.0 and what kind of features are you hoping to see implemented?

















[C] From the gossip I have been picking up, BN2 is going to be fantastic, so I am not worried!
So I wouldn't mind them charging a small fee for the work needed to transfer your account from one server to another, sure, the price for this service will probably be ten times the costs for blizzard, but if it's a way for them to earn some extra cash and the price stays reasonable, then I'm fine with that.
Your problem, not ours... So stop whining about it.
B: If Blizzard wants to abuse their consumers for money, I think the WoW players should be worried.. not the RTS crowd.
C: Bnet 1.0(SC and Wc3) is still one of the best if not the best online experiences available. Bnet 2.0 should be even better, so definitely not worried about that. I doubt they're going to add a subscription fee and if they did, I would imagine everyone just switching to GGC or something.
War3 was nothing like SC, why they can't make anything than NOT resembles warcraft anymore, why can't they make anything new and unique (masterpiece games) anymore?
QTF!!! yes
QTF!!! yes
B: I think Activision is effecting Blizzard in a way that makes them look for the extra things. What I mean by this is, Activision loves money, and Blizzard loves the players, I think that they will just throw things at players like the crappy extras they have; toys, account transfers, card games, board games, movies, etc.
C: I expect Battle.net 2.0 to be better. Hopefully with anti-cheat, cash prize tournaments (even if it has a signup fee), Better clan/team support (maybe give the teams their own sort of myspace style page), more selective ladders (if you only want to play 1 map vs 1 race, you should be able to, and have the stats on your profile match (wins vs Orc %, wins vs elf %, etc.)
I know a lot of people are up in arms about a voip system on 2.0, but I think it would be a good addition. If you don't like it, turn it off. And to see who does have it turned on, put a little microphone near the players level (if they have that again). And please, have a better AMM, the one for Wc3 is terrible. Its so easily abused.
One question I have is, how many of the people that are "worried" about SCII have ever even played it? And, have they played a game at at least a semi-professional level?
And with multiple building selection?
Seriously, i have SC but i never had played online because it has a so old aged interfaced that i didn't even give it a chance. But this implements will avoid us to make useless micro and concentrate in what requires real skill. And you are just putting this down...why? could you explain to me?
Macro = produce units and place buildings. Placing buildings does require your attention on the base, but producing units don't need to be, really!
a game shouldn't be decided about how you control a worker... selecting the unit made, ordering it to go to resource x, and make this to a ton of workers isn't real skillfull, it's the same as guitar hero and trackmania shits!
this features just releases the player of USELESS micro (WC3 has it, and pro's apm's are the same). it is called evolution, thing that SC players doesn't seem to adapt. For me that's retarded.
Wc3 players as well as SC players spam a lot, so it's hard to judge how much is actually necessary APM, however I believe the majority belive SC to be more demanding in that aspect.
As far as you thinking focusing on economy is useless and people should only focus on their army. There are many people that could say the opposite. It's all a matter of personal preference. I personally think a good balance is the best option.
I don't think that focusing on economy is useless! it's just the thing of order manually every worker to the mines shouldn't be a decisive aspect to win a game. Otherwise players would just stay in their base massing some units and in the end clash each other. That's what people that never played strattegy do. Whait... now that i'm thinking that's what kinda happen in SC. Maybe that's why in SC VODs I only enjoy those minibatles like zerglins vs zealots. Some hardmicro and decisive moments that has nothing to do with controling units in your corner of the map alone.
yeah i think blizz should cpaitalize more in bn2.If they make somethins similar to steam( like p.e for playing diablo3,or ScII online you need battle.net or something like that,they would grow up in no time!
- I can easily see it happen despite the release of the SC2.
http://www.youtube.com/watch?v=xIRPcICB-iY&feature=related ra3 music remix, by far my fav video as of late :D
The game need so much micro control, most units are very fragile and very powerful adn tricky at the same time. It's fun as hell.
I see sc2 as a watered down version of sc, much like source was to cs1.6.
You must be kidding... Who are you anyway? Pro-gamer?