We have had the pleasure of seeing a tournament with the new spells and abilities, but there have been so many changes since then. There are doubtlessly plenty more to come before we can consider arenas competitive again as well, so where do we all stand? Will we really see triple ret dominate season five? Or will RMP continue to be the answer to, well… everything? Only time will tell. Time doesn’t fill column inches (or should that be pixels?), however.
So while we wait for him to catch up, we’ll take a look into the future. This week I decided to look at one of the most successful comps of recent months: WLD
Former Glories
Time was when this setup was the king of synergy. It landed esports its first real female star and it stretched the term ‘flavour of the month’ to bursting point. Alongside RMP, WLD was probably the closest WoW has to a default setting.
But you will probably have noticed my use of tense. The 3.0 tournament I mentioned earlier saw Fnatic – arguably the best exponents of the WLD set-up – flop miserably. Now I’ll grant you, it may have been a blip, a one-off, a product of un-tested changes. Maybe.
"Alongside RMP, WLD was probably the closest WoW has to a default setting."
The play style of WLD is very much ‘let the other guys die of exhaustion/boredom.’ I don’t need to tell anyone that that style is rather difficult to pull off in the current climate. With damage scaled to 80 but defence still at 70, teams built around outlasting their opponents are not having much success. When I was researching this yesterday, the top five teams on the SK ranking were all damage-based.
The Warlock
Looking forward, though, I think this is a composition that can stay at the top. It may require a few changes, though. Firstly, warlocks have been changed dramatically. While Soul Link/Siphon Life is still an option, it isn’t as durable as it once was. This forces ‘locks into some difficult but intriguing choices.
Do you stick with what you know and hope the druid can keep you up through the insane burst damage? Do you go felguard – assuming that metamorphosis is more or less useless for competitive play for that bit of extra survivability? Do you join the burst party and go destruction? For the first time since arenas began, this seems like a viable option. Chaosbolting through iceblock sounds like fun, if nothing else.
Then there’s affliction. This spec is close to my heart, and it’s what I’m currently playing[1]. Haunt isn’t amazing, but with all the DoT’s an affliction ‘lock has, it’s a very interesting alternative to burst damage. On top of that, it takes a brave priest to dispel with unstable affliction in the mix, meaning they have to try and heal through it – maybe drain wars aren’t dead after all! With improved drains and siphon life, affliction is a little more durable than destruction, but it still needs a good healer to keep you alive against those pesky rogues.
"No comp would say no to 6k executes out of nowhere, would they?"
The Warrior
From the warrior’s perspective, little has changed with regards to WLD. Bladestorm is a very good ability, when timed right. Although the deathwish nerf weakens the damage output somewhat, there are enough new toys in arms to make up for it. I haven’t seen anything that suggests warriors will be especially different in wrath from what they are now.
Like a lot of players, I was hoping we might see fury become viable in arenas at last. Sadly, that doesn't seem to be the case. Although it's a lot of fun in battlegrounds (pewpew whirlwind!), it hasn't caught up with the utility of mortal strike.
The jury is apparently still out on sudden death, but for what it’s worth, I think it’s an incredibly good talent. It lends itself more to a burst orientated team, but no comp would say no to 6k executes out of nowhere, would they?
The Druid
As for our furry friend, the druid, I have to admit my ignorance. My own druid is only 49, and the one I used to play with in season 3 (hi, Tash!) quit months ago. One interesting option at 80 is restokin with swiftmend. With the upcoming healing touch glyph, druids will have a much better chance against the burst that currently dominates at 70.
The changes to druids seem very complicated to an outsider. The addition of healing touch as mainstay spell could change the style of healing druids completely. Although I expect the current levels of burst damage to be reduced by the time we all hit 80, druids have struggled with it in the past, before it was through the roof. Although resto druids are having a hard time of it right now, I think that by the time the game has balanced out, druids will still be top of the tree (if you’ll excuse the pun).
There is another option, which could be huge fun to play. I’m not sure how successful it would be, but triple burst has the potential to be a really fun comp. Destro lock/MS warrior/balance druid could put out some pretty insane numbers if given the chance.
Still, assuming that burst is toned down by resilience and hp at 80, the traditional WLD should continue as a force to be reckoned with. Although there are some changes to the play style, they are welcome ones. I expect WLD and RMP to be as powerful as they were through seasons 2, 3 and 4 and we’ll take a look at the latter of the two in next week’s Zechs Files.
[1]I must confess, though, that I’ve only logged into my ‘lock about four times since the patch.

















doesnt go through
I don't quite get that bit, sure versus some setups (RMP for example) it's a matter of outlasting the burst, but in general the damage output of a warrior&warlock together was damn good. Together with some timed CC from the druid it was almost facerolling your opponent, so I don't really get why you say its all about boredom/exhaustion because most of the time it's not working like that.
In this burst oriented game, none of these three classes are very good at all. At 80, things will be a bit different since HP will increase adding survivability like you mention at the end of the blog. It's pretty clear, though, that WLD will never be near the status it's been at recently without major changes.
I doubt Druids will ever be #1 with their current status; what made them so strong before was the ability to heal through HoTs, namely Lifebloom, which gave them time to use other abilities like Cyclone and Entangling Roots instead of spamming heals. Now that they have to rely much more on cast time spells for heals, their effectiveness has decreased substantially, even if they are able to maintain the same level of healing ability.
I hate speculating about this stuff, though, since everything will be so different by the time we get into 80 arenas what with Death Knights roaming around and the multitude of balance changes Blizzard is sure to make in the coming weeks and months. Plus, I barely play this game anymore, so what do I know?
lol i quit wow along time ago but i know enough that this comp will never be viable! its gimp as!
this more or less applied to WPD or HPD (even tho HPD can play pretty offensive if they got Hydra in the team :))
warlocks lack the survivability in te curent state
warriors are good but need more hp if to survive RMP
druid can t heal cc and drink all at the same time now cause dmg is so out of control but afaik balance DPS + CC is pretty damn good so maybe balance is the way to go
doesnt go through
indeed
Corrently it penetrates power word Shield, ice barrier, Clos and yeah c'thun without weaken :S
Warriors couldnt spellreflect it, that got changed in the "paladin slightlly nerf hotfix" that was implented some days ago.
But yeah would be a nice option to go that far down in destro for pvp if this 51p talent actually where good to use, Priests can MD Iceblock & Divine Shield, why not let us warlocks shoot a 8s CD bolt threw it! And ofc when we talk about the destruction for pvp the GCD following the use of shadowfury is abit annoying, the stun isnt for that long so getting a immo+fear or something of after using shadowfury isnt a valid option.
Still Rogues eat us like we are a thin waffle and going meta just to counter rogues doesnt feel like a valid reason either :(
[quote][1]I must confess, though, that I’ve only logged into my ‘lock about four times since the patch.[/quote]
I've played my warlocks since im most focused in pve. 32xx dps in pve compared to 1 button macro hunters pushing 4k+ on brut and warriors with the new quite sick buff in dmg (also pulling 4k++).
Now that is a fair tradeoff for a more "complex" casting rotation blizzard wanted to give us due the 1 button sb spam isnt smt they really liked. (Forgot to remove hunters 1 macro button).
A well hope Wotlk brings some glory back to us Warlocks.
arcane barrage - 2k normal hit, 4k-4500 crit, 3 sec CD
chaos bolt - 2k-2200 normal hit, 4k-4500 crit, 12 sec CD
fucking garbage
"However..."
:)
EDIT: and admins delete comments..
also dmg is scaled for 80 so the burst we see now will not be like that at 80. i reckon wld will be viable again as it will counter the palas/rogues that are strong at the moment and druids will be able to spec more suited.
ive given up on my resto druid for the time being as the healing is so weak in pvp (OP in pve though :p)
dmg will be shit basically at 80 in pvp s1 so wld will be a nice setup again i predict. :)
+ instants
+ surviability with nova, iceblock, snares, shields, blink and sheep
destro lacks instant and controled burst, uses ridiculous amounts of mana, and only has 2 instants:
shadowburn with 12 sec CD and uses a shard
shadowfury a aoe stun in a 40 sec CD
none of this hits too hard
you can also conflagrate but consumes immolate, the spell the tree is built around
i want to see you casting anything has a destro against any good melee, you have no frost nova, no blink to get some space and cast
if you want to go for burst go meta+mutilate rogue+healer or a shadow play with haunt
WLD is dead, warlocks suck atm, no survability, no ohshit button, felhunter the pet the comp was built around was nerfed, now even casters can kill it with ease.
We have to wait and see how arenas really are at lvl 80.